![]() Cut scene at beginning with corrupt soundĬut scene at beginning have corrupt sound, In the game its present a slow motion that happen because the fps drop to 30fps or less, but in my couse is present in 30-40fps, this if the option: GPUBufferCacheAccuracy = 0, if change this value to 1, the fps rate is 45-60fps, but have visual gliches. Cut scene played at beginning (with corrupt sound), and there are certain shadows that do not load, but besides those small issues, the game runs great. In 1.7.2 it works with 60FPS in 1080p, so if you got a mid-range computer like me, try an older version for this game. Game is playable, but with unstable FPS even in 720p it's pretty hard considering it's a DK game. To play the game you need to change the settings to Gamepad, not ProController. Note : when the game ask where you want to play chose Television otherwise you will have a black screen Perfectly playable, only some lite visual bug and some freeze. Use a transferable sharder cache file as a workaround, or don't load Funky's Fly 'N' Buy before level 1-4 is cleared. There's a problem with shader cache, if you try to load 'Funky's Fly 'N' Buy' too early (just after level 1-2). Game runs smoothly until getting a second character, then drops to 30-50fps. Other than that no major changes from 1.7.1. Greatly improved performance in slowdown stages/areas, though still somewhat present in certain specific spots. Game runs smoothly until about 15 minutes into gameplay when framerate drops from consistent 50-60 to <10FPS. Game does not detect Wii U Classic Controller and still does not detect Wii U Pro controller. Nearly perfect, appears to be AMD GPU-specific. Very slow in some levels, making the game mostly unplayable for me. Game is playable besides some slowdowns, but some characters (like DK or some enemies) are invisible, making it difficult to play. (at least if you die constantly at the same spot as I do) This sometimes drags the fps down to 15, making it hard to complete the level. The game runs more or less great except for some levels that have a lot of thing happening in the background. Nearly perfect, appears to be AMD GPU- specific. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific.Ĭonsistent 60fps in-game, 2nd player input still not detected. Wii U Pro controller input settings still not detected. The game not detected gamepad and when tick full screen, crash windowsĥ0-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. It does not work the control and can not play, but videos play an music works perfectly After the sound ended, it freezes.Ĭharacter texture glitches, slowdowns on big effects/level changes, or on certain levels. While loading, you can hear sound, but have a screen glitch, which move. No character texture/audio issues so far, appears to be AMD GPU- specific. Previously mentioned moving green/red static screen can be bypassed using a save file. (Eventually freezes after waiting several minutes, but does not crash.)Ģ0fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. ~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. ~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. When finished loading In-game shows a black screen at 60 fps. Gets in Menu 5-9 fps and grafical issues on letters. Hangs in visible loading screen, ultimately freezes. When the game asks whether you want to play on the Television or the Gamepad, choose Television or you will have a black screen.
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